Projects

Games and Research

Hidden Trough Time 2

2D Hidden object game

Charmageddon

2D Gamejam

Shootas Blood and Teef

2D shooter game in Warhammer 40K theme

Procedural dungeon generation

Research on how to procedurally generate dungeons using Cellular Automata

Techscape

Mobile game made for teaching people the fun of being a mechanic

Rise to Valhalla

Arcade game for PC made using Unity (C#)

Custom C++ engine with Qbert game

Custom game engine written in C++ based on design patterns

FlowFields

Project showing how flow fields work (C++)

About me

Studies and Skills

More about me

I am a 20 year old programmer finalizing my studies Digital Arts and Entertainment, game development, at Howest University of applied sciences. Technologies which interest me the most are Proceduralism in games and Gameplay/AI Programming. I have worked in small groups before and know how to start a project from the ground up as well as from a starting concept.

Skills

Software

Visual Studio
Unity
Unreal Engine 4
Perforce
GitHub
3ds Max
Adobe Photoshop
Substance Painter

Programming

C++
C#
XAML
HTML(Basic proficiency)

Languages

Dutch (Native)
English (Fluent)
French (Elementary)